This project is a stylized 3D weapon created from a 2D concept. The goal was to bring the design to life in 3D while keeping its unique shapes and hand-crafted style.
The model was blocked out and modeled in Maya, then sculpted in ZBrush to refine details. Texturing was done in Substance Painter, focusing on layered wood and bone materials for a hand-painted yet realistic look. The final render was set up in Marmoset Toolbag 4, with studio lighting and soft shadows to showcase the asset.